Virtual money, real profits

I have posted before about real economic markets being created from the virtual worlds created in today’s multi-player games like, Asheron’s Call, Ultima Online, and Dark Age of Camelot. A recent email pointed me to a post on /. that describes the circumstances of a lawsuit filed by BlackSnow Interactive, owner and maintainer of CamelotExchange – “an online auction site for the exchange of in-game items, money, and characters/accounts” against the makers of Dark Age of Camelot, Mythic Entertainment, stating that Mythic is violating MMORPG (Massively Multiplayer Online Role Playing Games) player rights.

The ensuing discussion is very interesting with topics ranging from the taxability of realized gains of this sort, to the rights of free speech, et. al. in these online worlds. With all this disagreement about who owns the fruits of virtual labor it was only a matter of time until this happened – a game where you pay real money to acquire goods and services and can make real money in the same manner.

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